Following a glimpse of world peace courtesy of Pokemon Go, there's no question that the monster collecting franchise stands as one of the most popular video games in existence. The iconic Pikachu is just as identifiable as Mickey Mouse, perhaps even more. The ongoing frenzy around trading card values ensures near-daily Pokemon news stories. It would be difficult to find a Pokémon game that didn't sell at least a couple million units. Remarkably, unofficial Pokémon games achieve popularity every year.
Yet despite that pervasiveness and fame, there are still Pokémon games that remain overlooked. These are titles that didn't get their proper due, or were overshadowed under the excitement of the mainline series. These are Pokémon games stuck on doomed consoles or services, or were early forays onto different formats. Frequently, they are Pokémon games that might have blossomed if they ever got follow-ups or contemporary re-releases. With these criteria in mind, this list will not be yet another reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Still, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?
An excessive number of Pokémon games focus on the battling aspect of the series, and not nearly enough of them focus on the ordinary realities that would come with owning a pet. Sure, there are small features like these in recent entries—players may pet, and feed your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a storage system to hold monsters from different games. Critical reception from its launch noted Ranch was a poor if not truly ugly game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
True to its title, the game takes place on a ranch where your Mii avatars—imagine this—just relax with your pals. The activities with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of living your life with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its complete potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life sim.
Ranch came out long before Stardew Valley kicked off the lasting craze of cozy games. It was before the rise of idle games, and the Let's Play normalization of watching games you aren't playing. Many never understood that Ranch's concept to observe your creatures as much as you interact with them wasn't to hide a shallow core. In actuality, Ranch's meticulous design was so remarkable, a live stream focused on broadcasting the game 24/7. The streamer who runs the channel maintains that, after nearly two decades of experiencing the game, he still has not encountered all that is in it. Justice for Pokémon Ranch: no one understood you in 2008.
Did you know that Pokemon once had an official board game with action figures? Pokémon Duel was the 2016 effort to adapt the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could pay to win—and there was motivation to do so, given the slow progression for new figures.
These poor design choices obfuscated a tragic reality: Pokémon Duel was an excellent strategy game with Duel today. "I can’t express how much I loved and miss this game," a YouTube comment states, years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and features in general," a user wrote. "I am convinced if it came out now people would be playing it more than GO and Pocket together."
Unfortunately, Duel's early release was marred by connectivity problems. Bugs, alongside Duel's scummy monetization model, gave people little reason to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unusual board structure made for a great tactical experience for the few folks who played Duel, but that board is also a intimidating visual mess.
Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers venture forth with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is tasked with breeding the best possible version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to wait before they can train their Magikarp further. But it is clear throughout the experience that the developers loved and understood the community love around Magikarp.
Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things I wish the core series would do, like offering a diverse range of the same type of monster. It's understood it's not practical for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly sophisticated or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season rolls around.
Given dozens of mainline entries and derivative titles, chances are that I omitted that particular Pokémon game you absolutely adore but contend that too few people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball with affection despite argu
Maya Chen is a seasoned gaming journalist with over a decade of experience covering video game releases and industry trends.